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Saved by uncleflo on November 22nd, 2011.
As mentioned in other answers, the flash player is single threaded, if you don't break up your work into discrete chunks that can executed in separate "frames", you're going to see jumps and stutters in the ui, which is effectively what you're seeing. If you really must see that 12% message, then it's not enough to invalidate the display list, as the display list isn't getting a chance to update until after the 56% work has completed, you must explicitly interrupt the natural event cycle with a call to validateNow() after your message has been set.
invalidate update cycle complete display flex interrupt force refresh draw redraw screen displaylist
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