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Saved by uncleflo on December 7th, 2014.
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification and released under the MIT license. This library provides classes and functions designed and implemented following as strictly as possible the GLSL conventions and functionalities so that when a programmer knows GLSL, he knows GLM as well, making it really easy to use. This project isn't limited to GLSL features. An extension system provides extended capabilities: matrix transformations, quaternions, half-based types, random number generation, procedural noise functions, etc.
opengl mathematics matrix functions cpp library shading language glsl glm class specification convention standard documentation feature extension system transformation generation procedural explanation refere ce3d gl vector vertex
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