
Registered since September 28th, 2017
Has a total of 4281 bookmarks.
Showing top Tags within 1 bookmarks
howto information development guide reference administration design website software solution online service product business uk tool company linux code server application system web list video marine create data experience tutorial description explanation learn technology build article blog world project boat download windows lookup security free performance javascript technical london beautiful control network tools support course file research purchase image library programming youtube example php construction install opensource community html quality computer feature profile power browser music platform process mobile work user share manage professional database hardware buy industry advice internet dance developer installation search 3d camera customer access travel material standard money test develop documentation review css engineering photography webdesign engine device digital speed event api source management question program client phone discussion content simple story water marketing yacht app account setup interface package idea fast communication compare cheap script market study easy live google resource operation demonstration contact startup
Tag selected: refere.
Looking up refere tag. Showing 1 results. Clear
Saved by uncleflo on December 7th, 2014.
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification and released under the MIT license. This library provides classes and functions designed and implemented following as strictly as possible the GLSL conventions and functionalities so that when a programmer knows GLSL, he knows GLM as well, making it really easy to use. This project isn't limited to GLSL features. An extension system provides extended capabilities: matrix transformations, quaternions, half-based types, random number generation, procedural noise functions, etc.
opengl mathematics matrix functions cpp library shading language glsl glm class specification convention standard documentation feature extension system transformation generation procedural explanation refere ce3d gl vector vertex
No further bookmarks found.