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Tag selected: procedural.
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Saved by uncleflo on January 17th, 2022.
The CDG believes that their cave diving procedures, developed by continuous improvement over 70 years, represent the best way to produce a well trained, intelligent and alert diver. Solo cave diving in the UK can trace its roots back to early dives by Graham Balcombe and Jack Sheppard in Swildon’s Hole in 1934. The procedures developed in the 30’s were formalised by the founding of the Cave Diving Group in 1946. A constant theme throughout the existence of the CDG has been to adapt materials and methods to the job in hand and to be open to continuous improvement. Cave diving has become extremely popular throughout the world. Florida is one of the regions blessed with many cave diving sites of outstanding quality and easy access. Consequently, there has been an explosion of popularity in cave diving in the USA. It is estimated that there are as many as 20,000 cave and cavern divers in Florida alone. These divers are organised into a number of national bodies including the National Speleological Society, Cave Diving Section and the National Association for Cave Diving. The generally agreed advice from this wealth of experience is that cave diving in the USA should be conducted by teams of divers in a buddy system and that solo cave diving introduces an unnecessary level of risk. Despite this advice the Cave Diving Group continues to recommend solo cave diving as the safer alternative for UK sump conditions. Why is that?
sump diving diver buddy divers hazard cave solo discussion article information details cavern redundancy practical dives beneficial alert accountability procedural restrict recommend reasonable howto why sport safety method popular
Saved by uncleflo on December 7th, 2014.
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification and released under the MIT license. This library provides classes and functions designed and implemented following as strictly as possible the GLSL conventions and functionalities so that when a programmer knows GLSL, he knows GLM as well, making it really easy to use. This project isn't limited to GLSL features. An extension system provides extended capabilities: matrix transformations, quaternions, half-based types, random number generation, procedural noise functions, etc.
opengl mathematics matrix functions cpp library shading language glsl glm class specification convention standard documentation feature extension system transformation generation procedural explanation refere ce3d gl vector vertex
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