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Saved by uncleflo on February 1st, 2012.
A tutorial on demonstrating how the development of a flash book should look like. Now we want to draw the top of the turning page. Identify what child represents the front of the turning page. As before, create a bitmap the size of the page and copy the child into it. Construct a polygon consisting of the top and bottom of the book's spine and the fold intersection points. Use our top page bitmap to fill in the top page polygon. This one is hard to spot. Notice that when you turn the page, the top of the turning page doesn't dissapear, and the right hand page doesn't show through. go back and look at the previous step if can't see the difference. Turn the page, either with the buttons to the left, or click and drag on the corner of the book to see the effect.
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