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Saved by uncleflo on June 10th, 2015.
As3 Crypto is a cryptography library written in Actionscript 3 that provides several common algorithms. This version also introduces a TLS engine (TLS is commonly known as SSL.)
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Saved by uncleflo on June 10th, 2015.
Working in Flash and Actionscript, you will be familiar with the concepts of using the standard display list for drawing and animating content. Away3D versions earlier than 4.0 all relied on this standard display list to render objects to your scene, however since Flash Player 11.0 and Away3D 4.x you can now take advantage of GPU hardware accelerated graphics for rendering performance as commonly seen in games, allowing you to create complex and immersive experiences for the web and using Adobe AIR, on mobile devices as well.
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Saved by uncleflo on February 1st, 2012.
A tutorial on demonstrating how the development of a flash book should look like. Now we want to draw the top of the turning page. Identify what child represents the front of the turning page. As before, create a bitmap the size of the page and copy the child into it. Construct a polygon consisting of the top and bottom of the book's spine and the fold intersection points. Use our top page bitmap to fill in the top page polygon. This one is hard to spot. Notice that when you turn the page, the top of the turning page doesn't dissapear, and the right hand page doesn't show through. go back and look at the previous step if can't see the difference. Turn the page, either with the buttons to the left, or click and drag on the corner of the book to see the effect.
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Saved by uncleflo on October 14th, 2011.
A quick and useful titbit: in order to get the class of an object use the following code. This is great for checking the type of an object. For example, if you have an object myObj1 and you want to confirm that it is of the same type as myObj2 you can write this.
Saved by uncleflo on September 17th, 2011.
Flex defines many of the most common events, such as the click event for the Button control; however, your application may require that you create events. In your custom Flex components, you can dispatch any of the predefined events inherited by the component from its superclass, and dispatch new events that you define within the component. To dispatch a new event from your custom component, you must do the following.
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Saved by uncleflo on September 17th, 2011.
In Flex, an event object is created whenever an event is dispatched. The event object has two important properties – event.target and event.currentTarget. The event.target property references the event dispatcher while event.currentTarget property refers to the node which is currently being checked for event listeners. While event.target property stays the same throughout the event flow (capturing, targeting and bubbling phases), the event.currentTarget property changes on each node.
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Saved by uncleflo on September 7th, 2011.
Simple visual components are subclasses of existing Flex components that modify the appearance of the component by using skins or styles, or add new functionality to the component. For example, you add a new event type to a Button control, or modify the default styles or skins of a DataGrid control. For more information, see Simple Visual Components in ActionScript. In advanced components, you typically perform the following actions: Modify the visual appearance or visual characteristics of an existing component; Create a composite component that encapsulates two or more components within it; Create a component by creating a subclass of the UIComponent class.
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Saved by uncleflo on September 6th, 2011.
I am happy to announce that AlivePDF 0.1.5 is getting better and better. More than font embedding support which is working now, I have just uploaded on the SVN the latest version with gradients (not 100% complete) and barcode support. Apart from that, some important code cleaning and refactoring has been done, some new API's have been introduced like setStartingPage, or even addEPSImage to embed Adobe Illustrator files on a page. I tried to address all the bugs you guys posted on the google code issue page (thanks everybody for taking the time to post bugs!). Some of them may not fixed yet, but I am happy to say that the most recurrent ones have been addressed. I will post in the following days some details about the new API's, examples, demo application, to show you how to use the latest API's especially for font embedding. Next on the list is SWF embedding support and the famous alpha images support, which I have time now to focus on. Stay tuned, there is even more coming.
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Saved by uncleflo on September 6th, 2011.
I am happy to announce that AlivePDF 0.1.5 is getting better and better. More than font embedding support which is working now, I have just uploaded on the SVN the latest version with gradients (not 100% complete) and barcode support. Apart from that, some important code cleaning and refactoring has been done, some new API's have been introduced like setStartingPage, or even addEPSImage to embed Adobe Illustrator files on a page. I tried to address all the bugs you guys posted on the google code issue page (thanks everybody for taking the time to post bugs!). Some of them may not fixed yet, but I am happy to say that the most recurrent ones have been addressed. I will post in the following days some details about the new API's, examples, demo application, to show you how to use the latest API's especially for font embedding. Next on the list is SWF embedding support and the famous alpha images support, which I have time now to focus on. Stay tuned, there is even more coming.
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Saved by uncleflo on September 6th, 2011.
Ok, apparently setChildIndex() only sets the display index number of the item in the container (item #1 to display, item #2 to display, etc.), but doesn't have anything to do with z-index (i.e., layering items on top of one another)? This is exactly what it does!
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Saved by uncleflo on August 17th, 2011.
In the Flex 4 skinning model, the skin controls all visual elements of a component, including layout. The new architecture gives developers greater control over what their components look like a structured and tool-friendly way. Previously, MX components that used the Halo theme for their skins defined their look and feel primarily through style properties. Spark skins can contain multiple elements, such as graphic elements, text, images, and transitions. Skins support states, so that when the state of a component changes, the skin changes as well. Skin states integrate well with transitions so that you can apply effects to one or more parts of the skins without adding much code. You typically write Spark skin classes in MXML. You do this with MXML graphics tags (or FXG components) to draw the graphic elements, and specify child components (or subcomponents) using MXML or ActionScript.
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Saved by uncleflo on July 22nd, 2011.
I am a professional freelance developer and consultant specialising in Actionscript, Java, PHP and Ruby. I offer my clients high quality and cost effective solutions with reliable project management and ongoing support. I am very skilled in object oriented programming and design patterns and my work is always robust, reliable, maintainable, and elegantly coded.
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Saved by uncleflo on May 5th, 2011.
In this article, we will see how to apply grey scale effect to an image. This effect is possible converting all the colors of the image to an equal luminosity. This can be done multiplying the colors by the constant luminosity of the red, green and blue channels (RGB scale). With Actionscript 3.0, we need a matrix and the ColoroMatrixFilter Class.
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Saved by uncleflo on April 11th, 2011.
Because this post is now receiving a lot of traffic and it is one that I wrote so long ago, I felt obliged to update it a little. First off I would like to say that I would stick with method number 1 because it is just way easier to understand the code and method number 2 doesn’t save much (it just makes things more complicated, keep it simple). Secondly, I did some edits to the code itself; I removed the bad habits I used to have. I switched the MOUSE_OVER for ROLL_OVER because 99% of the time that is what you will need. I also change “e:MouseEvent” to “event:MouseEvent” as it is easier to read and it is the best practice that Adobe is pushing. Finally, I added “false, 0, true” at the end of my listener functions to set weakReference to true. In short, this is a fail safe if you forget to remove your listeners when you don’t need your button anymore. The button won’t be held into memory by the listeners. I just thought you should know.
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Saved by uncleflo on April 11th, 2011.
I'm having a problem with a custom subclassed Event class. Or I should say, I'm having trouble receiving events from this custom event class. I'm pretty sure I have everything wired correctly, the event is dispatched properly and my trace shows the Event instance being spawned. However, my eventListener, which is in another class, never fires its handler function.
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Saved by uncleflo on April 11th, 2011.
Bring to Front / Send to Back / Bring Forward / Send Backwards
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Saved by uncleflo on April 11th, 2011.
Hello and welcome. You may remember some time ago we looked at depth in AS3, and learnt a bit about how Flash displays objects with depths. If I remember correctly, we had three circles, one on top of another. Of course, it is quite likely that you want to change where things are in the future, so today we are going to learn about the getChildIndex() and setChildIndex() functions. We shall with two things that most people will know - "Bring to Front" and "Send to Back". I am using an imaginary object (eg a circle) called example.
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Saved by uncleflo on April 11th, 2011.
I have a function that passes an array to another function as an argument, there will be multiple data types in this array but I want to know how to pass a function or a reference to a function so the other function can call it at any time.
Saved by uncleflo on April 11th, 2011.
Open Source Project for Merapi. Merapi allows developers to connect Adobe AIR applications, written in Adobe Flex to Java applications running on the user's local computer.
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Saved by uncleflo on April 1st, 2011.
This tutorial could also be a tutorial about how to make a class using combining ActionScript and element from the library. This simple button will have two states, over and out. And the transition between the two state will be a fade. So in order to do this we will start in the Flash authoring tool (Flash CS3).
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Saved by uncleflo on April 1st, 2011.
This was a question that has been in my head for a long time: what is the difference between MouseEvent.ROLL_OVER and MouseEvent.MOUSE_OVER. I have been using MouseEvent.MOUSE_OVER for all my rollOvers up to now without really thinking about it, but I think it would be interesting to know the difference for something so basic.
If you look at the documentation that comes with Flash CS3. You will find very little help. There are no examples explaining the difference between the two. The only difference you will find there is that the MOUSE_OVER event has the bubbles property set to true and the ROLL_OVER to false. I don’t know how much that property impacts on the behavior of the event, but I am keeping event bubbling for another post (I have been postponing that post for a long time).
Where I found there was a difference between the two events is in the way they handle children of the display object you added the listener too. I have made a simple example to show this
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Saved by uncleflo on March 23rd, 2011.
I want to pass a variable to a function called by an addEventListener, but when i try to do it, it doesnt pass the event itself to the function.
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Saved by uncleflo on March 22nd, 2011.
A huge reference library of examples and tutorials of actionscript on the adobe website. It contains a major reference guide to the framework with descriptions of the classes, functions etc...
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Saved by uncleflo on March 16th, 2011.
This training course will help you understand how you can leverage the opensource Flex framework to build RIAs. To make it easier for you to learn Flex, you will use the Eclipse based Flash Builder 4 (formerly Flex Builder) development tool, which includes the Flex framework and provides features such as intelligent coding, interactive step-through debugging, and visual design of the user layout.
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Saved by uncleflo on March 7th, 2011.
This chapter has a PDF document which has content and walkthrough steps. The walkthroughs are hands-on activities that you complete in Flex. These walkthroughs are key to learning and should be done as you encounter them in the text. The files used in the walkthroughs are contained in the ZIP file. Follow the instructions in the document to unzip and install the files. This chapter assumes you have installed Flex Builder 3.
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