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Saved by uncleflo on January 16th, 2022.
The aim of the project is to create an easy to use, lightweight, cross-browser, general purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available in the examples. The recommended format for importing and exporting assets is glTF (GL Transmission Format). Because glTF is focused on runtime asset delivery, it is compact to transmit and fast to load. three.js provides loaders for many other popular formats like FBX, Collada or OBJ as well. Nevertheless, you should always try to establish a glTF based workflow in your projects first. For more information, see loading 3D models.
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Saved by uncleflo on October 8th, 2018.
On your Mac or Windows computer, you have three options for THETA webcam devices: RICOH THETA S, THETA UVC HD Blender, THETA UV FullHD Blender. You’re probably wondering what the differences are between the three webcam devices. As of July 2017, this is my understanding of the differences. This is based on the official RICOH specifications. RICOH R Development Kit information was taken from their main site. If this table is in error, please add to the discussion here.
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