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Tag selected: bitmapdata.
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Saved by uncleflo on October 14th, 2011.
By Andrei Ionescu | 20.08.08 | 6 Comments Today I needed to found a way to create bitmap data object from a display object. I found a solution in Flex Cookbook (http://www.adobe.com/cfusion/communityengine/index.cfm?event=showdetails&productId;=2&postId;=1682) and having this I improved it and made it simpler.
flex bitmap bitmapdata draw graphics development howto solution displayobject
Saved by uncleflo on October 14th, 2011.
First, create a generic function that takes a UIComponent as a parameter. Create a new BitmapData object, and draw the contents of the target UIComponent into the new BitmapData object. Then, return the new BitmapData object.
adobe flex development bitmapdata bitmap object function solution guide
Saved by uncleflo on October 14th, 2011.
You want to use the BitmapData class’s draw method to get a “copy” of some thing in Flex. You simply create a new BitmapData and then use the draw method and all is well right? Not quite. If you are call the draw method on something that has transparentcy, like a .png image, you might notice that now all of your transparent pixels are white. This is not a bug it is simply because you have not properly set up your BitmapData.
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Saved by uncleflo on May 5th, 2011.
In this article, we will see how to apply grey scale effect to an image. This effect is possible converting all the colors of the image to an equal luminosity. This can be done multiplying the colors by the constant luminosity of the red, green and blue channels (RGB scale). With Actionscript 3.0, we need a matrix and the ColoroMatrixFilter Class.
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