uncleflo

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Some cool dude. Higher order of decision making. Absolute.

Registered since September 28th, 2017

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Flex 4 Component States vs. Skin States « Saturnboy

http://saturnboy.com/2009/09/flex4-component-states-skin-states/

Saved by uncleflo on January 24th, 2012.

Flex 4 introduced an awesome new skinning architecture. Among other things, the new architecture provides significantly better separation between a component and its skin. Flex 4 also promotes the use of states to the point where they are virtually mandatory in any non-trivial app. And that brings us to the question of the day: How do you communicate state information from the host component down to its skin? As always, we’ll dive into some examples to explore how things work. In our first example, we just want our skin to mirror the states of its host component. So, we begin with a simple component based on SkinnableComponent. And then we add three states: base, happy, sad. Here we discuss the code.

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WS-Blog » Quick tip (Flex 4): Using generic skin classes

http://www.websector.de/blog/2009/08/10/quick-tip-flex-4-using-generic-skin-classes/

Saved by uncleflo on August 17th, 2011.

For skinning Flex 4 components you have a lot of great options. One way is using a custom skin class, which extends a Skin or a SparkSkin class and defines all needed style properties by itself. Imagine a custom button skin, which is more complex than the standard Spark ButtonSkin. It declares additional gradients, rectangles, transitions etc. If you code all needed values for any style properties within this skin class, you may have to create another button skin class for using only one or two different style properties. Doing this, the amount of skin classes can be increased rapidly! A better approach is creating generic skin classes. Such a skin class gets most of its properties from CSS declarations of its host component. So all needed styles can be defined using plain CSS and won’t be hard-coded anymore, even custom style declarations. That’s very simple to do and saves a lot of extra skin classes.

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