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Saved by uncleflo on May 11th, 2021.
Given the wide range of potential issues with lightning protection of ships, it is not surprising that a common problem is that the agent does not understand how to define the most pressing concern. Ill defined Class regulations, use of ambiguous terms such as "lightning arrestor", and the widespread availability of devices with checkered histories do not help. To this end we offer a standard 20-hour consulting package that provides basic concepts, identifies prioritized issues, and develops the framework for an effective lightning protective process. Please email us with questions or details. Another fundamental problem revealed in this scientific work was that a one square foot ground plate is "hopelessly inadequate" to prevent sideflashes in fresh water.This was not addressed in these earlier standard rewrites since, at the time, there was no obvious solution. We can now solve this problem with our patented SiedarcTM electrodes that, when distributed around the hull, provide the multiple exit points needed for effective grounding.
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Saved by uncleflo on January 24th, 2012.
Flex 4 introduced an awesome new skinning architecture. Among other things, the new architecture provides significantly better separation between a component and its skin. Flex 4 also promotes the use of states to the point where they are virtually mandatory in any non-trivial app. And that brings us to the question of the day: How do you communicate state information from the host component down to its skin? As always, we’ll dive into some examples to explore how things work. In our first example, we just want our skin to mirror the states of its host component. So, we begin with a simple component based on SkinnableComponent. And then we add three states: base, happy, sad. Here we discuss the code.
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Saved by uncleflo on September 15th, 2011.
The spark TitleWindow allows you to drag it around the stage through the use of a skin part called “moveArea”. By attaching mouse handlers to the moveArea, the TitleWindow can be dragged around the screen. In a similar fashion, we can add another skin part called “resizeHandle” to allow the TitleWindow to be resizable. To do this, we will subclass TitleWindow and implement mouse handlers that are attached to the new resizeHandle skin part. These mouse handlers change the width and height of the window as the user drags the skin part.
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Saved by uncleflo on August 17th, 2011.
In the Flex 4 skinning model, the skin controls all visual elements of a component, including layout. The new architecture gives developers greater control over what their components look like a structured and tool-friendly way. Previously, MX components that used the Halo theme for their skins defined their look and feel primarily through style properties. Spark skins can contain multiple elements, such as graphic elements, text, images, and transitions. Skins support states, so that when the state of a component changes, the skin changes as well. Skin states integrate well with transitions so that you can apply effects to one or more parts of the skins without adding much code. You typically write Spark skin classes in MXML. You do this with MXML graphics tags (or FXG components) to draw the graphic elements, and specify child components (or subcomponents) using MXML or ActionScript.
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