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Saved by uncleflo on February 13th, 2022.
Properly scrubbing your hands is one of the best ways to stop the spread of germs and viruses and to ensure you don’t get sick. But if you don't have access to soap and clean water, or if you're nowhere near a sink, you should carry hand sanitizer to protect your health. As you're no doubt aware, bottles of hand sanitizer (Purell, Wet Ones, and the like) keep selling out due to the ongoing Covid-19 pandemic. You can check these Amazon and Walmart listings to see if any are in stock, but make sure you're not buying mass-manufactured sanitizer that uses methanol, or wood alcohol, which can be toxic when absorbed through the skin or ingested (check here to see hand sanitizer brands to avoid). Also, don't drink the sanitizer, or any cleaning products, including bleach. It may be hard to find that Purell, but making your own sanitizer is remarkably easy. You just have to be careful you don't mess it up and that the tools you use for mixing are properly sanitized; otherwise you could contaminate the whole thing. Also, the World Health Organization recommends letting your concoction sit for a minimum of 72 hours after you're done. That way the sanitizer has time to kill any bacteria that might have been introduced during the mixing process.
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Saved by uncleflo on January 17th, 2022.
The bomber and flight jackets were first produced with an intention of providing some lightweight work wear that would be suitable in every way for the military personnel. They have a timeline record which shows the changes in style and modifications that have occurred in their design. Flight jackets have seen design modifications from the time of invention when they were mainly produced for use by the military men, to contemporary times where they now qualify for use as cool casual outfits for almost anybody. At AVI LEATHER we have done our best to create a compilation of the some of the most important flight jackets that have been, together with their basic descriptions and some illustrations.
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Saved by uncleflo on November 28th, 2018.
MAVO and MAVO LF are based on the same image process platform, using advanced color processing architecture and whole new CMOS image sensors to achieve super low-noise, high dynamic range. Whether it is the S35 format version of MAVO or the large-format version of MAVO LF, the 6K cameras can bring stunning details and organic images. MAVO LF with large-format sensor provides cleaner images, wider viewing angles, shallower depth of field, and more immersive presence for cinematographers. Both MAVO and MAVO LF can shoot 6K wide 66fps, 4K wide 100fps slo-mo. Both slow-mo and normal frame rate can get the same superior images, more than 14 stops of latitude, pleasing skin tones and shadow details are reserved perfectly. With 6K 3:2 aspect ratio, in addition to the conventional 16:9 and 17:9 standard aspect ratio, the CMOS sensor can also provide a variety of image formats, such as 4:3, 6:5 S35 anamorphic shooting, even the open gate 6016×4016, up to 24 million pixels’ images!
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Saved by uncleflo on February 24th, 2013.
jQuery Mobile doesn’t deviate far from the pattern established by its sibling libraries: provide something that normalises functionality and/or design across browsers and operating systems. The work by the Filament Group has been vital for standardising the look and feel of jQuery Mobile, especially when dealing with incredibly dated or under-featured mobile browsers. Borrowing upon conventions established by both the iOS and Android operating systems, they created something that is palatable across a range of devices.
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Saved by uncleflo on March 15th, 2012.
Back in the days of Flex 3, if you wanted multiple content areas in your main application, you’d need to arrange some set of containers (Canvas, HBox, VBox) in the app and fill them with content. It was just your basic Flex 3 development process. The danger, of course, is that you are mixing content with presentation, aka bad separation of concerns. Today, with the power of Flex 4 skins, we can avoid this issue by moving the presentation layer into a skin (or set of skins). And thus, we can do a much better job achieving a happy level of separation of concerns.
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Saved by uncleflo on January 24th, 2012.
Flex 4 introduced an awesome new skinning architecture. Among other things, the new architecture provides significantly better separation between a component and its skin. Flex 4 also promotes the use of states to the point where they are virtually mandatory in any non-trivial app. And that brings us to the question of the day: How do you communicate state information from the host component down to its skin? As always, we’ll dive into some examples to explore how things work. In our first example, we just want our skin to mirror the states of its host component. So, we begin with a simple component based on SkinnableComponent. And then we add three states: base, happy, sad. Here we discuss the code.
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Saved by uncleflo on September 12th, 2011.
The Napkin Look & Feel is a pluggable Java look and feel that looks like it was scrawled on a napkin. You can use it to make provisional work actually look provisional, or just for fun. The idea is to try to develop a look and feel that can be used in Java applications that looks informal and provisional, yet be fully functional for development. Often when people see a GUI mock-up, or a complete GUI without full functionality, they assume that the code behind it is working. While this can be used to sleazy advantage, it can also convince people who ought to know better (like your managers) that you are already done when you have just barely begun, or when only parts are complete. No matter how much you speak to their rational side, the emotional response still says "Done!". Which after a while leads to a later question: "That was done months ago! What are they doing? Playing Quake?" A good article on this is Joel on Software's “The Iceberg Secret, Revealed”.
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Saved by uncleflo on September 6th, 2011.
Adding graphics to your applications can make them more attractive and usable. In many cases, you might want to add graphics that are vector-based, and not import images that don’t scale well. You can create vector based graphics in Flex by using one of the following APIs: FXG, MXML graphics, FXG is a declarative syntax for defining static graphics. You typically use a graphics tool such as Adobe Illustrator to export an FXG document, and then use the FXG document as an optimized component in your application. FXG graphics are used by the mobile skin classes because they are so lightweight.
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Saved by uncleflo on August 17th, 2011.
In the Flex 4 skinning model, the skin controls all visual elements of a component, including layout. The new architecture gives developers greater control over what their components look like a structured and tool-friendly way. Previously, MX components that used the Halo theme for their skins defined their look and feel primarily through style properties. Spark skins can contain multiple elements, such as graphic elements, text, images, and transitions. Skins support states, so that when the state of a component changes, the skin changes as well. Skin states integrate well with transitions so that you can apply effects to one or more parts of the skins without adding much code. You typically write Spark skin classes in MXML. You do this with MXML graphics tags (or FXG components) to draw the graphic elements, and specify child components (or subcomponents) using MXML or ActionScript.
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Saved by uncleflo on August 17th, 2011.
For skinning Flex 4 components you have a lot of great options. One way is using a custom skin class, which extends a Skin or a SparkSkin class and defines all needed style properties by itself. Imagine a custom button skin, which is more complex than the standard Spark ButtonSkin. It declares additional gradients, rectangles, transitions etc. If you code all needed values for any style properties within this skin class, you may have to create another button skin class for using only one or two different style properties. Doing this, the amount of skin classes can be increased rapidly! A better approach is creating generic skin classes. Such a skin class gets most of its properties from CSS declarations of its host component. So all needed styles can be defined using plain CSS and won’t be hard-coded anymore, even custom style declarations. That’s very simple to do and saves a lot of extra skin classes.
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