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Tag selected: ios.
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Saved by uncleflo on September 19th, 2014.
A quick, visual reference for iPad, iPhone, and iPod Touch resolution. This is all very rough and based on my personal work at Pi'ikea St. If you have better data or would like to add anything just let me know.
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Saved by uncleflo on September 2nd, 2014.
Build jQuery Mobile apps, the easy way. Codiqa is a powerful drag-and-drop builder for creating cross-platform HTML5 mobile apps and websites. It's simple, easy to use, and so damn useful.The most intuitive mobile interface builder ever built. Period.Over 100,000 businesses in over 150 countries rely on Codiqa to dramatically reduce the time and cost it takes to build a mobile app. It's prototyping with a twist: edit and export real, standards-compliant HTML5/CSS/JS or even native binary.
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Saved by uncleflo on July 15th, 2014.
Create native iOS apps in Java. Truly native iOS apps using native UIs and with full hardware access. Reuse your Java language and tools skills. RoboVM translates Java bytecode into native ARM or x86 code. Apps run fast directly on the CPU. No interpreter involved. RoboVM includes a Java to Objective-C bridge that makes it possible to call into the native iOS CocoaTouch APIs. Objective-C objects can be used just like any other Java object. Easily share code between desktop, Android and iOS apps. The standard classes (java.lang.*, java.util.*, etc) included in RoboVM are based on Android's runtime.
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Saved by uncleflo on March 27th, 2013.
Apple recently switched to requiring a DUNS number to open a company developer account. Previously, they only required a company to upload their incorporation documents. Unfortunately, manually validating those documents themselves became too much of a burden, so they decided to rely on the same international database that the government uses to identify companies instead. Basically, it allows Apple to offload the manual labor of verifying companies to a third party at no cost.
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Saved by uncleflo on February 24th, 2013.
The main thing that people jump to criticize HTML5 apps about over their native counterparts is speed. One of the easiest ways to make up this difference (and one of the obvious shortcomings of jQuery Mobile in iOS) is in click speed. By making sure your click events are firing as fast as possible, you can often cut a lot of the lag in page transitions and other events without much work. That's the idea behind this simple jQuery Mobile plugin I wrote.
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Saved by uncleflo on February 24th, 2013.
We highly encourage you to take a minute and look at the getting started with iUI documentation page to understand its folder tree. If you are looking for a previous release or the latest developer source code available, please visit the iUI source repository on Google Code.
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Saved by uncleflo on February 24th, 2013.
jQuery Mobile doesn’t deviate far from the pattern established by its sibling libraries: provide something that normalises functionality and/or design across browsers and operating systems. The work by the Filament Group has been vital for standardising the look and feel of jQuery Mobile, especially when dealing with incredibly dated or under-featured mobile browsers. Borrowing upon conventions established by both the iOS and Android operating systems, they created something that is palatable across a range of devices.
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Saved by uncleflo on February 24th, 2013.
I'm pulling my hair out over this. I just downloaded the iPhone 3.0 SDK, but now I can't get my provisioning profiles to work. Here is what I have tried: Delete all provisioning profiles. Delete login keychain. Create new "login" keychain, make it default. Create a new certificate signing request. Create new developer and distribution certificates in the Apple developer center. Download and install them. Download the WWDR certificate and install it. Create a new provisioning profile and double click it to install. All the certificates report as valid, but Xcode still won't recognize them. What should I try next?. I completely re-installed Mac OS X and from a fresh install installed the 3.0 SDK and still have the same problem.
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