uncleflo

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Some cool dude. Higher order of decision making. Absolute.

Registered since September 28th, 2017

Has a total of 4246 bookmarks.

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Pleasure Craft Declaration

https://apps.digital.belgium.be/forms/show/police/pcdec?lng=en

Saved by uncleflo on September 4th, 2022.

Belgium declaration form for yacht vessels entering and leaving the borders by sea.

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Navigation Information | Canal Routes to the Mediterranean | French Waterways

https://www.french-waterways.com/practicalities/canal-routes-to-mediterranean/

Saved by uncleflo on February 13th, 2022.

Historic, unique, charming Pretty, quiet, very special Superb places and scenery Go Your Own Way – Cruise the canals driving your own hire boat Sit Back and Relax – captain and crew will treat you like royalty Watch France Glide Past – close-up, from the comfort of your cabin Explore by boat, barge or ship – what are the differences? Up to 20% discounts for private charter or book by cabin luxury cruises.

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Entry and exit formalities | boating abroad | RYA

https://www.rya.org.uk/knowledge/abroad/entry-exit-formalities

Saved by uncleflo on January 30th, 2022.

The information provided by the RYA is written as a guide for a UK flagged Pleasure Vessel operated by somebody who is established (resident) in the UK. It may not be applicable to boats registered with other flag states, those who are established elsewhere and vessels that are operated commercially. If you are boating abroad and you find something is different or come across something new, please let us know by emailing cruising@rya.org.uk. A UK flagged vessel must wear her ensign as required by the Merchant Shipping Act 1995, which includes when entering or leaving a foreign port and on demand. It is recommended that the ensign is worn at all times in daylight, especially when near to or in sight of land or another vessel. The Coastal State may also have legislation which mandates an ensign being worn at other times.

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transatlantic21: The world's first crossing of the Atlantic on a solar boat

http://www.transatlantic21.org/

Saved by uncleflo on October 28th, 2019.

Using solar power only, the catamaran "sun21" undertook the first motorized crossing of the Atlantic with solar power to promote the great potential of this technology for ocean navigation. The "sun21" arrived in New York City on 8 May 2007, 3 pm, having covered about 7000 sea miles. The journey of sun21 was made possible by the association transatlantic21. After the activities in New York, the association donated the solar boat to the WWF Adena/Madrid. The Sun21, now called WWF Solar, has been touring Spain since summer 2010. Additional information about it's first trip for a campaign in Murcia from July 16th-26th is available here (Spanish only). The crew of the sun21 was awarded by the Guinness World Records for the fastest transatlantic crossing made completely under solar power.

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Replicating Amazon Aurora MySQL DB Clusters Across AWS Regions - Amazon Aurora

https://docs.aws.amazon.com/AmazonRDS/latest/AuroraUserGuide/AuroraMySQL.Replication.CrossRegion.html#AuroraMySQL.Replication.CrossRegion.Promote

Saved by uncleflo on July 24th, 2019.

You can create an Amazon Aurora MySQL DB cluster as a Read Replica in a different AWS Region than the source DB cluster. Taking this approach can improve your disaster recovery capabilities, let you scale read operations into an AWS Region that is closer to your users, and make it easier to migrate from one AWS Region to another. For each source DB cluster, you can have up to five cross-region DB clusters that are Read Replicas. When you create an Aurora MySQL DB cluster Read Replica in another AWS Region, you should be aware of some pitfalls.

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Electric Boats, In General

http://www.growleymonster.com/eboat/eboatsgeneral.html

Saved by uncleflo on February 23rd, 2019.

Have you just bought an old sailboat with a dead or dying engine? You might have a boat worth less than a third of what a new diesel would cost, and you don't want to buy a used engine and inherit someone else's cast-off problems. Or maybe you are tired of smelling fuel, buying fuel, spilling fuel, running out of fuel, or hearing a smoke belching valve clattering clankasaurus hard at work, or crossing your fingers and hoping it will start when you actually need it. There are a lot of reasons to repower with electric drive. Electric is not for everyone. It has a lot of cons to balance out the obvious pros. But one con that is widely diseminated by self proclaimed experts is that it is expensive, and that is not necessarily the case at all. It is quite possible to replace that cranktankerous old infernal combustion engine very cheaply indeed. I did it, for less than $2500. I didn't know it at the time, but I could have spent even less.

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Hello World Example - wxWidgets

http://docs.wxwidgets.org/stable/overview_helloworld.html

Saved by uncleflo on November 14th, 2016.

This page shows a very simple wxWidgets program that can be used as a skeleton for your own code. While it does nothing very useful, it introduces a couple of important concepts and explains how to write a working wxWidgets application. First, you have to include wxWidgets' header files, of course. This can be done on a file by file basis (such as wx/window.h) or using one global include (wx/wx.h) which includes most of the commonly needed headers (although not all of them as there are simply too many wxWidgets headers to pull in all of them). For the platforms with support for precompiled headers, as indicated by WX_PRECOMP, this global header is already included by wx/wxprec.h so we only include it for the other ones:

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Brian’s 10 Rules for how to write cross-platform code

https://www.backblaze.com/blog/10-rules-for-how-to-write-cross-platform-code/

Saved by uncleflo on July 19th, 2016.

I’ve had a lot of success in my 20 year software engineering career with developing cross platform ‘C’ and ‘C++’ code. At Backblaze, we just released the Mac beta version of our online backup service, so I thought it an apt time to discuss my 10 rules for writing cross-platform code. We develop an online backup product where a small desktop component (running on either Windows or Macintosh) encrypts and then transmits users’ files across the internet to our datacenters (running Linux.) We use the same ‘C’ and ‘C++’ libraries on Windows, Mac, and Linux interchangeably. I estimate it slows down software development by about 5 percent overall to support all three platforms. However, I run into other developers or software managers who mistakenly think cross platform code is difficult, or might double or triple the development schedules. This misconception is based on their bad experiences with badly run porting efforts. So this article is to quickly outline the 10 simple rules I live by to achieve efficient cross platform code development.

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XSS (Cross Site Scripting) Prevention Cheat Sheet - OWASP

https://www.owasp.org/index.php/XSS_%28Cross_Site_Scripting%29_Prevention_Cheat_Sheet#Output_Encoding_Rules_Summary

Saved by uncleflo on January 20th, 2015.

This article provides a simple positive model for preventing XSS using output escaping/encoding properly. While there are a huge number of XSS attack vectors, following a few simple rules can completely defend against this serious attack. This article does not explore the technical or business impact of XSS. Suffice it to say that it can lead to an attacker gaining the ability to do anything a victim can do through their browser. Both reflected and stored XSS can be addressed by performing the appropriate validation and escaping on the server-side. DOM Based XSS can be addressed with a special subset of rules described in the DOM based XSS Prevention Cheat Sheet. For a cheatsheet on the attack vectors related to XSS, please refer to the XSS Filter Evasion Cheat Sheet. More background on browser security and the various browsers can be found in the Browser Security Handbook.

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The Easiest Mobile Development Tool - Codiqa

https://codiqa.com/

Saved by uncleflo on September 2nd, 2014.

Build jQuery Mobile apps, the easy way. Codiqa is a powerful drag-and-drop builder for creating cross-platform HTML5 mobile apps and websites. It's simple, easy to use, and so damn useful.The most intuitive mobile interface builder ever built. Period.Over 100,000 businesses in over 150 countries rely on Codiqa to dramatically reduce the time and cost it takes to build a mobile app. It's prototyping with a twist: edit and export real, standards-compliant HTML5/CSS/JS or even native binary.

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Spring Engine | SpringFiles

http://springfiles.com/

Saved by uncleflo on May 15th, 2014.

Large battles, supporting up to 5000 units per player, Unlimited resources and very large scale maps, Ability to control units in FPS mode, Several 3D camera modes with complete freedom in movement, Extensible with thousands of maps, mods and missions and opponents, 3D air battles, Detailed and deformable terrain, Large internet multiplayer battles (max 32 players), Large community to give you support, Realistic simulation of projectiles and explosions. If you use Windows, first download the Spring Engine or if you use Linux you can follow the Installation manual here. To play a single player game you will need to download one of the maps and a game found in the menu on the left. Start the game, select an AI and select the map and game you've downloaded. To get all the power of the Spring Engine and to be able to play online multiplayer games you will also need a lobby client. You can find them in the menu under "lobby clients" or in this list.

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Spring RTS Engine

http://springrts.com/

Saved by uncleflo on May 15th, 2014.

Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding. Many different Games, made just for Spring. Play online, on a LAN or offline Single Player. Large battles limited only by the power of your computer; support for up to 5000 units. Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes. Several camera modes, allowing for anything to be viewed from almost any angle. Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine). Complex 3rd party AIs, some of which are quite good. An extremely powerful UI, designed to minimize unnecessary micromanagement. Frequent additions and bugfixes.

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JavaScript Date Object

http://www.w3schools.com/jsref/jsref_obj_date.asp

Saved by uncleflo on January 24th, 2014.

The Date object is used to work with dates and times. Date objects are created with new Date(). There are four ways of instantiating a date. Below are a list of all the functions that a browser ECMA script can use to manipulate, change, or read a date object.

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JavaScript/HTML5 Cross-Platform User Interfaces | MoSync Guide/Tutorial

http://www.mosync.com/documentation/manualpages/javascripthtml5-cross-platform-user-interfaces-0

Saved by uncleflo on February 6th, 2013.

These developer guidelines provide a brief overview of what should be considered when creating HTML5 (or hybrid HTML5/C++) MoSync apps that should be used on devices with varying screen sizes. This overview considers a typical MoSync HTML5 based app. Although there is nothing to stop you from importing your own framework for cross platform HTML5 based apps, for this overview we use the WormholeDemo example provided with the MoSync download. That example already has most of what you need already in place.

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HTML5 and JavaScript cross-platform mobile applications with the MoSync Mobile SDK | MoSync Guide/Tutorial

http://www.mosync.com/documentation/manualpages/how-create-html5-project-mosync

Saved by uncleflo on February 6th, 2013.

The MoSync SDK has rich capabilities for building complete applications with HTML5, JavaScript, and CSS. You can access device services and Native UI from JavaScript. You can include resources like images, audio files and videos. You can even extend your app with code written in C/C++, if needed.

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Fast Artificial Neural Network Library (FANN)

http://leenissen.dk/fann/wp/

Saved by uncleflo on June 16th, 2012.

Fast Artificial Neural Network Library is a free open source neural network library, which implements multilayer artificial neural networks in C with support for both fully connected and sparsely connected networks. Cross-platform execution in both fixed and floating point are supported. It includes a framework for easy handling of training data sets. It is easy to use, versatile, well documented, and fast. Bindings to more than 15 programming languages are available. An easy to read introduction article and a reference manual accompanies the library with examples and recommendations on how to use the library. Several graphical user interfaces are also available for the library.

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Qt - A cross-platform application and UI framework

http://qt.nokia.com/

Saved by uncleflo on June 6th, 2011.

Qt allows you to write advanced applications and UIs once, and deploy them across desktop and embedded operating systems without rewriting the source code saving time and development cost. Whether you prefer C++ or JavaScript, Qt provides the building blocks — a broad set of customizable widgets, graphics canvas, style engine and more that you need to build modern user interfaces. Incorporate 3D graphics, multimedia audio or video, visual effects, and animations to set your application apart from the competition. With the new Qt Creator cross-platform IDE, or on its own, Qt is fast to learn and easy to use. And Qt's modular class library means that you can spend more time on innovation, and less time on infrastructure coding getting your software to market faster.

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Ferry overtocht naar Engeland inclusief trein naar Londen

http://www.stenaline.nl/ferry/londen

Saved by uncleflo on February 14th, 2011.

Voordelig en comfortabel naar het centrum van Londen met Stena Line ferry en trein. Londen is één van de meest fantastische steden ter wereld.

Stena Line biedt een enkele reis Londen aan vanaf € 45, hier komt geen luchthavenbelasting bij. Ook hoeft u geen transfer meer van de luchthaven naar het centrum te betalen. Stena Line biedt de voordeligste route naar hartje Londen! Hoe eerder u boekt, hoe voordeliger uw reis. Boek nu en geniet van een stedentrip naar Londen!

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