uncleflo

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Some cool dude. Higher order of decision making. Absolute.

Registered since September 28th, 2017

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Tag selected: object oriented.

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3 ways to define a JavaScript class

https://www.phpied.com/3-ways-to-define-a-javascript-class/

Saved by uncleflo on April 8th, 2018.

JavaScript is a very flexible object-oriented language when it comes to syntax. In this article you can find three ways of defining and instantiating an object. Even if you have already picked your favorite way of doing it, it helps to know some alternatives in order to read other people's code. It's important to note that there are no classes in JavaScript. Functions can be used to somewhat simulate classes, but in general JavaScript is a class-less language. Everything is an object. And when it comes to inheritance, objects inherit from objects, not classes from classes as in the "class"-ical languages.

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SOLID (object-oriented design)

https://en.wikipedia.org/wiki/SOLID_%28object-oriented_design%29

Saved by uncleflo on June 23rd, 2017.

In computer programming, SOLID (single responsibility, open-closed, Liskov substitution, interface segregation and dependency inversion) is a mnemonic acronym introduced by Michael Feathers for the "first five principles" named by Robert C. Martin in the early 2000s that stands for five basic principles of object-oriented programming and design. The intention is that these principles, when applied together, will make it more likely that a programmer will create a system that is easy to maintain and extend over time. The principles of SOLID are guidelines that can be applied while working on software to remove code smells by providing a framework through which the programmer may refactor the software's source code until it is both legible and extensible. It is part of an overall strategy of agile and Adaptive Software Development.

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Object-oriented JavaScript follow up part 2: Technical - Nefarious Designs

http://nefariousdesigns.co.uk/object-oriented-javascript-follow-up-part-2-technical.html

Saved by uncleflo on March 11th, 2016.

Following on from part 1 of my follow-up to “Object-oriented JavaScript”, part 2 provides a technical update to some of the theories and examples. Without further a-do, let’s jump in with the technical stuff.

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JSPatterns.com » Object creation patterns

http://www.jspatterns.com/category/patterns/object-creation/

Saved by uncleflo on March 11th, 2016.

OK, think of it as a religious flamewar to the likes of "tabs vs. spaces for indentation". Looks like this particular war is currently (at JSConf and NodeConf) even more heated than it should be. Classes vs prototypes. For or against classes. I personally don't care about the "winner". The thing is that classes currently don't exist in JavaScript. No such thing. However looks like they might in the next iterations of the language (see latest post from Brendan Eich). Some people miss classes so much that they start calling other things classes or come up with some approximation. Problem is, because classes don't exist, people often mean different things when they say "class".

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JavaScript: Mixing OOP and Event Driven Programming

http://pietschsoft.com/post/2008/11/04/JavaScript-Mixing-OOP-and-Event-Driven-Programming

Saved by uncleflo on March 11th, 2016.

To expand on my previous article on how to create Objects in JavaScript using Prototypal Inheritence, this article will show you how to implement Event Driven Programming with those objects. Implementing Event Driven Programming in JavaScript sounds difficult, but it's actually rather simpel to implement.To keep with the Prototypal Inheritence theme, we'll create an "EventObject" class that will have the plumbing necessary for implementing Events, and then we'll inherit that class with a simple "Person" class that will have an "onnamechanged" event.

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oop - Object Oriented Javascript best practices? - Stack Overflow

http://stackoverflow.com/questions/907225/object-oriented-javascript-best-practices?rq=1

Saved by uncleflo on March 11th, 2016.

I'm finding myself coding a big project in Javascript. I remember the last one was quite an adventure because hacky JS can quickly becomes unreadable and I want this code to be clean. Well, I'm using objects to construct a lib, but there are several ways to define things in JS, implying important consequences in the scope, the memory management, the name space, etc.

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