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Saved by uncleflo on February 8th, 2015.
Mosync code, that demonstrates the use of procedural code in a CPP file. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License, version 2, as published by the Free Software Foundation.
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Saved by uncleflo on February 8th, 2015.
OtaLoad demonstrates network connections, the downloading of an application "over-the-air", and the ability of one MoSync application to run another. This example is included in the MoSync SDK installation in the /examples folder. For information on importing the examples into your workspace, see Importing the Examples.
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Saved by uncleflo on February 8th, 2015.
MoSync® Reload is a tool for the rapid development of mobile applications in HTML5 and JavaScript for iOS, Android and Windows Phone mobile platforms. With MoSync Reload you can quickly edit your HTML/JS/CSS code and rapidly run it on one or multiple devices. Just like in the Web browser. Forget long build times!
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Saved by uncleflo on February 24th, 2013.
MoSync graphics operations are always performed to a "draw target". By default, this draw target is the screen, but you can create images that can be drawn to, using maCreateDrawableImage(). These mutable images behave exactly like any other images, and can be used with maDrawImage() or maDrawImageRegion() - the only difference is that they can't be transparent. Also, all drawing operations respect the "clip rectangle", which is a rectangular portion of the screen that is affected by drawing operations. By default, the clipping rectangle is the whole screen.
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Saved by uncleflo on February 24th, 2013.
Hey i m new to Mosync. Is there any way to show a Loading Screen while program getting ready to put up on mobile screen. The syscalls maDrawImage() and maUpdateScreen() could be useful. There are also a bunch of other graphics primitives you might find interesting.
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Saved by uncleflo on February 24th, 2013.
This manual describes how your application resources (such as image, audio, and binary files) are handled by MoSync in C/C++, describes the format and lists that can be used to organize your resource files, and the command switches for the resource compiler. Resources are files that are external to your main application code. They are compiled separately from your code during the build process into a binary file which is put into the package ready to be delivered to the target platforms. As well as the compiled binary file, the resource compiler creates the header file MAheaders.h which needs to be included in your application program through the preprocessor directive:
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Saved by uncleflo on February 6th, 2013.
The Screen is the container for the widgets you want to display. It contains functionality so screens know which one is visible, and they can be shown with one command. When you are creating your application, you will probably want to create screens with different information. To create a new screen at design time, you need to inherit from MAUI::Screen. When you create a new MAUI application in MoSync, then you get some example code to do this. I’ve built a new screen here to show a menu.
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Saved by uncleflo on February 6th, 2013.
The resource compiler is part of MoSync's Pipe-Tool (pipe-tool.exe). When you build your application in Eclipse, the resource compiler concatenates all the resources your program needs into a file called "resources" and then it creates an index by which your program can access the resources. When it runs, the resource compiler looks for resource list files in your project. Resource list files are files that end with the .lst extension. Each resource list file references one or more resources. You don’t have to do anything special to make this work, you just need to create a file with a .lst extension and identify in it what resources you want to be included in the final packages.
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Saved by uncleflo on February 6th, 2013.
These developer guidelines provide a brief overview of what should be considered when creating HTML5 (or hybrid HTML5/C++) MoSync apps that should be used on devices with varying screen sizes. This overview considers a typical MoSync HTML5 based app. Although there is nothing to stop you from importing your own framework for cross platform HTML5 based apps, for this overview we use the WormholeDemo example provided with the MoSync download. That example already has most of what you need already in place.
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Saved by uncleflo on February 6th, 2013.
The MoSync SDK has rich capabilities for building complete applications with HTML5, JavaScript, and CSS. You can access device services and Native UI from JavaScript. You can include resources like images, audio files and videos. You can even extend your app with code written in C/C++, if needed.
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Saved by uncleflo on February 4th, 2013.
JavaScript API Documentation, C++ API Reference, for Mosync. All you need to know.
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Saved by uncleflo on February 4th, 2013.
Our platform support and feature/capability tables show you where we have implemented MoSync JavaScript functions, C++ classes, C syscall functions and IOCTLs, and widget constants across the major mobile platforms.
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