
Registered since September 28th, 2017
Has a total of 4246 bookmarks.
Showing top Tags within 4 bookmarks
howto information development guide reference administration design website software solution service product online business uk tool company linux code server system application web list video marine create data experience description tutorial explanation technology build blog article learn world project boat download windows security lookup free performance javascript technical network control beautiful support london tools course file research purchase library programming image youtube example php construction html opensource quality install community computer profile feature power browser music platform mobile work user process database share manage hardware professional buy industry internet dance advice installation developer 3d material search access customer travel camera test standard review documentation css money engineering develop webdesign engine device photography digital api speed source management program phone discussion question event client story simple water marketing app content yacht setup package fast idea interface account communication cheap compare script study market live easy google resource operation startup monitor training
Tag selected: persistent.
Looking up persistent tag. Showing 4 results. Clear
Saved by uncleflo on January 17th, 2022.
Star Citizen is a multiplayer space trading and combat simulation game that is in development. The game is being developed and published by Cloud Imperium Games for Microsoft Windows. A spiritual successor to 2003's Freelancer, Star Citizen is being led by director Chris Roberts. The game was announced on October 18, 2012 through a successful Kickstarter campaign which drew in over US$2 million. Pre-production of the game began in 2010, with production starting in 2011. Star Citizen has become highly criticized during its long production process, both for the fact that there is still no clear release date and for the challenges backers who have abandoned the project have faced in receiving a refund. The launch of the game was originally anticipated for 2014, but was repeatedly delayed. In 2013, Cloud Imperium Games began releasing parts of the game, known as "modules", to provide players with the opportunity to experience gameplay features prior to release. The latest of these modules, known as the "Persistent Universe", was made available for testing to pre-purchasers in 2015 and continues to receive updates. No projected date for the commercial release of Star Citizen is currently given.
empire planet planetoid escapist technical cloud citizen game persistent swarm postpone hangar massive simulator world simulate life space galaxy universe project travel virtual multiplayer trade combat simulation developed publish spiritual kickstarter campaign production challenge opportunity experience feature purchase internet browser
Saved by uncleflo on January 12th, 2022.
Knowing where your assets are at any given time is now crucial. Avoid information loss within your remote workforce using Prey’s persistent device tracking & security solution. Prey is trusted by millions of people, businesses, and institutions around the globe. Wipe data and folders remotely on a lost device, retrieve specific documents and salvage pictures, or encrypt your computer at a distance to maintain your privacy while you track it down. Smoothly manage thousands of devices in the enterprise panel, organize your inventory with labels, perform bulk-tasks with ease, and view your device’s information globally. Integrate all devices and operating systems under a single platform. Android, Windows, Ubuntu, Chrome OS, iOS, macOS, laptops, tablets, and mobiles. You name it, we support it.
remote salvage react prey retrieve persistent alarm android device detect tool organize lock efficient user manage asset lost recover find mobile phone computer security tracking track data laptop protect
Saved by uncleflo on April 10th, 2021.
Daniel Williams is a traditionally trained sculptor who applies his knowledge and experience of creating physical sculpture to the digital space. His studio practice is one of persistent self-education and correction in pursuit of learning the human form in its entirety. It is his belief that, in the language of art, human bodies garner the most empathy and are the most appealing way to convey narrative to an audience. Daniel will teach you the workflows for sculpting realistic human form in Zbrush. Through the process of sculpting a dynamically posed figure, Daniel will help students identify these problem areas and help fill in those knowledge gaps. You will learn how to use anatomical knowledge to create a working logic for building realistic human form.
sculpt proportion articulation anatomical pose mesh symmetry anatomy realistic dynamic gesture persistent skeleton muscle workshop sculpture sculptor stretch 3D online school tutor tutorial course vertex game build create space practice education correction figure problem area knowledge gap workflow
Saved by uncleflo on August 31st, 2013.
This article describes how to use persistent names for your block devices. This has been made possible by the introduction of udev and has some advantages over bus-based naming. If your machine has more than one SATA, SCSI or IDE disk controller, the order in which their corresponding device nodes are added is arbitrary. This may result in device names like /dev/sda and /dev/sdb switching around on each boot, culminating in an unbootable system, kernel panic, or a block device disappearing. Persistent naming solves these issues.
persistent block device name wiki information howto reference linux administration configuration disk control introduction guide
No further bookmarks found.