uncleflo

profile picture

Some cool dude. Higher order of decision making. Absolute.

Registered since September 28th, 2017

Has a total of 4281 bookmarks.

Showing top Tags within 1 bookmarks

howto   information   development   guide   reference   administration   design   website   software   solution   service   online   product   business   uk   tool   company   linux   code   server   system   application   web   list   video   marine   create   data   experience   tutorial   description   explanation   learn   technology   build   blog   article   world   project   boat   download   windows   lookup   security   free   performance   javascript   technical   london   network   beautiful   control   tools   support   course   file   research   purchase   image   library   programming   youtube   example   php   construction   install   opensource   html   community   quality   computer   feature   profile   power   browser   platform   music   process   mobile   work   professional   user   share   manage   database   hardware   buy   industry   dance   advice   internet   installation   developer   search   camera   3d   access   customer   travel   material   test   standard   money   develop   review   documentation   css   photography   engineering   webdesign   engine   device   digital   speed   source   event   api   program   question   management   discussion   client   phone   water   story   simple   content   marketing   yacht   app   setup   account   idea   interface   package   fast   communication   cheap   compare   study   script   market   easy   live   google   resource   operation   startup   monitor   demonstration  


Tag selected: gouraud.

Clear all

Showing 1 results.

Looking up gouraud tag. Showing 1 results. Clear

Blinn–Phong shading model - Wikipedia, the free encyclopedia

http://en.wikipedia.org/wiki/Blinn%E2%80%93Phong_shading_model

Saved by uncleflo on December 7th, 2014.

The Blinn–Phong reflection model (also called the modified Phong reflection model) is a modification to the Phong reflection model developed by Jim Blinn. Blinn–Phong is the default shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are interpolated by Gouraud shading by default, rather than the more computationally-expensive Phong shading.

graphics lighting openGL rendering render cube reflection phong blinn vertex modify direct shade wikipedia encyclopedia explanation useful glut opengl 3D model guide direct3D function pipeline gouraud


No further bookmarks found.