uncleflo

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Registered since September 28th, 2017

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Electropolishing - Wikipedia

https://en.wikipedia.org/wiki/Electropolishing

Saved by uncleflo on April 3rd, 2021.

Electropolishing, also known as electrochemical polishing, anodic polishing, or electrolytic polishing (especially in the metallography field), is an electrochemical process that removes material from a metallic workpiece, reducing the surface roughness by levelling micro-peaks and valleys, improving the surface finish. It is used to polish, passivate, and deburr metal parts. It is often described as the reverse of electroplating. It may be used in lieu of abrasive fine polishing in microstructural preparation. Typically, the work-piece is immersed in a temperature-controlled bath of electrolyte and serves as the anode; it is connected to the positive terminal of a DC power supply, the negative terminal being attached to the cathode. A current passes from the anode, where metal on the surface is oxidised and dissolved in the electrolyte, to the cathode. At the cathode, a reduction reaction occurs, which normally produces hydrogen. Electrolytes used for electropolishing are most often concentrated acid solutions having a high viscosity, such as mixtures of sulfuric acid and phosphoric acid. Other electropolishing electrolytes reported in the literature include mixtures of perchloric acid with acetic anhydride (which has caused fatal explosions), and methanolic solutions of sulfuric acid.

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Blinn–Phong shading model - Wikipedia, the free encyclopedia

http://en.wikipedia.org/wiki/Blinn%E2%80%93Phong_shading_model

Saved by uncleflo on December 7th, 2014.

The Blinn–Phong reflection model (also called the modified Phong reflection model) is a modification to the Phong reflection model developed by Jim Blinn. Blinn–Phong is the default shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are interpolated by Gouraud shading by default, rather than the more computationally-expensive Phong shading.

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ISO 3166-1 alpha-2 - Wikipedia, the free encyclopedia

http://en.wikipedia.org/wiki/ISO_3166-1_alpha-2

Saved by uncleflo on May 16th, 2013.

ISO 3166-1 alpha-2 codes are two-letter country codes defined in ISO 3166-1, part of the ISO 3166 standard published by the International Organization for Standardization (ISO), to represent countries, dependent territories, and special areas of geographical interest. They are the most widely used of the country codes published by ISO (the others being alpha-3 and numeric), and are used most prominently for the Internet's country code top-level domains (with a few exceptions).[1] They were first included as part of the ISO 3166 standard in its first edition in 1974.

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