uncleflo

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Some cool dude. Higher order of decision making. Absolute.

Registered since September 28th, 2017

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WebGL Example: Phong / Blinn Phong Shading

http://www.mathematik.uni-marburg.de/~thormae/lectures/graphics1/code/WebGLShaderLightMat/ShaderLightMat.html

Saved by uncleflo on December 7th, 2014.

If you do not see an output below, your browser does not support WebGL. The WebGL shader code is slightly different from the GLSL code (version 1.4 ) that is used in the lecture. This is because WebGL shaders must conform to the OpenGL ES Shading Language (Version 1.0) which can be found here.

opengl glut phong blinn shading web gl intersting howto example graphics 3D web3D shader webgl experimental browser support code output language lecture glsl model show demonstration development game design firefox


Blinn–Phong shading model - Wikipedia, the free encyclopedia

http://en.wikipedia.org/wiki/Blinn%E2%80%93Phong_shading_model

Saved by uncleflo on December 7th, 2014.

The Blinn–Phong reflection model (also called the modified Phong reflection model) is a modification to the Phong reflection model developed by Jim Blinn. Blinn–Phong is the default shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are interpolated by Gouraud shading by default, rather than the more computationally-expensive Phong shading.

graphics lighting openGL rendering render cube reflection phong blinn vertex modify direct shade wikipedia encyclopedia explanation useful glut opengl 3D model guide direct3D function pipeline gouraud


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