uncleflo

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Some cool dude. Higher order of decision making. Absolute.

Registered since September 28th, 2017

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OpenAPI-Specification/3.0.3.md at master · OAI/OpenAPI-Specification · GitHub

https://github.com/OAI/OpenAPI-Specification/blob/master/versions/3.0.3.md

Saved by uncleflo on April 10th, 2021.

The OpenAPI Specification (OAS) defines a standard, language-agnostic interface to RESTful APIs which allows both humans and computers to discover and understand the capabilities of the service without access to source code, documentation, or through network traffic inspection. When properly defined, a consumer can understand and interact with the remote service with a minimal amount of implementation logic. An OpenAPI definition can then be used by documentation generation tools to display the API, code generation tools to generate servers and clients in various programming languages, testing tools, and many other use cases.

schema tool specification parameter validation documentation swagger api template header syntax authentication pointer optional authorize token array server understand consumer connect build create website spa definition openapi traffic administration development


The Making of a Marble Sculpture

https://www.youtube.com/watch?v=gyWeksAo8VM

Saved by uncleflo on October 28th, 2018.

Demonstration of how to create a sculpture from an existing sculpture, by very talented artists in Italy, on marble stone. The large stone is first cut by a hand saw machine to get rid of the larger pieces. The stone is then chivelled by to nearby precision. A poke pointer and precision hole sawing than marks exact depth holes and marks where the statue surface should be. The statue is then passed on to another expert, who takes the time to very precisely sculpt and smooth the final layers to the final statue.

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Pointers - C++ Documentation

http://www.cplusplus.com/doc/tutorial/pointers/

Saved by uncleflo on March 13th, 2012.

We have already seen how variables are seen as memory cells that can be accessed using their identifiers. This way we did not have to care about the physical location of our data within memory, we simply used its identifier whenever we wanted to refer to our variable. The memory of your computer can be imagined as a succession of memory cells, each one of the minimal size that computers manage (one byte). These single-byte memory cells are numbered in a consecutive way, so as, within any block of memory, every cell has the same number as the previous one plus one. This way, each cell can be easily located in the memory because it has a unique address and all the memory cells follow a successive pattern. For example, if we are looking for cell 1776 we know that it is going to be right between cells 1775 and 1777, exactly one thousand cells after 776 and exactly one thousand cells before cell 2776.

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