uncleflo

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Some cool dude. Higher order of decision making. Absolute.

Registered since September 28th, 2017

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Tag selected: cross platform.

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Hello World Example - wxWidgets

http://docs.wxwidgets.org/stable/overview_helloworld.html

Saved by uncleflo on November 14th, 2016.

This page shows a very simple wxWidgets program that can be used as a skeleton for your own code. While it does nothing very useful, it introduces a couple of important concepts and explains how to write a working wxWidgets application. First, you have to include wxWidgets' header files, of course. This can be done on a file by file basis (such as wx/window.h) or using one global include (wx/wx.h) which includes most of the commonly needed headers (although not all of them as there are simply too many wxWidgets headers to pull in all of them). For the platforms with support for precompiled headers, as indicated by WX_PRECOMP, this global header is already included by wx/wxprec.h so we only include it for the other ones:

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Open Source File Synchronization - Synchronize Files and Folders

http://www.freefilesync.org/

Saved by uncleflo on October 25th, 2016.

FreeFileSync is a free Open Source software that helps you synchronize files and synchronize folders for Windows, Linux and macOS. It is designed to save your time setting up and running backup jobs while having nice visual feedback along the way.

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Brian’s 10 Rules for how to write cross-platform code

https://www.backblaze.com/blog/10-rules-for-how-to-write-cross-platform-code/

Saved by uncleflo on July 19th, 2016.

I’ve had a lot of success in my 20 year software engineering career with developing cross platform ‘C’ and ‘C++’ code. At Backblaze, we just released the Mac beta version of our online backup service, so I thought it an apt time to discuss my 10 rules for writing cross-platform code. We develop an online backup product where a small desktop component (running on either Windows or Macintosh) encrypts and then transmits users’ files across the internet to our datacenters (running Linux.) We use the same ‘C’ and ‘C++’ libraries on Windows, Mac, and Linux interchangeably. I estimate it slows down software development by about 5 percent overall to support all three platforms. However, I run into other developers or software managers who mistakenly think cross platform code is difficult, or might double or triple the development schedules. This misconception is based on their bad experiences with badly run porting efforts. So this article is to quickly outline the 10 simple rules I live by to achieve efficient cross platform code development.

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