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Saved by uncleflo on December 22nd, 2019.
This is a 3 to 4 day course, depending on wind and conditions, aimed to deliver a safe, informed, confident and competent day sailor/skipper who can confidently command a sailboat up to 10 meters (32.8 feet) and crew during daylight hours in fair conditions in inland waters (bay or lake sailing) or coastal waters up to 5 miles offshore. As you advance and become more proficient as crew or skipper you take on bigger challenges that require proper training to ensure the safety of your family and friends. The bigger the boat or length of adventure the more training you require. Most of us prefer to spend our time on the water and not in a classroom. To facilitate this, IYT has a series of E-learning courses available for the theoretical part of sail and powerboat training.
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Saved by uncleflo on July 19th, 2016.
I’ve had a lot of success in my 20 year software engineering career with developing cross platform ‘C’ and ‘C++’ code. At Backblaze, we just released the Mac beta version of our online backup service, so I thought it an apt time to discuss my 10 rules for writing cross-platform code. We develop an online backup product where a small desktop component (running on either Windows or Macintosh) encrypts and then transmits users’ files across the internet to our datacenters (running Linux.) We use the same ‘C’ and ‘C++’ libraries on Windows, Mac, and Linux interchangeably. I estimate it slows down software development by about 5 percent overall to support all three platforms. However, I run into other developers or software managers who mistakenly think cross platform code is difficult, or might double or triple the development schedules. This misconception is based on their bad experiences with badly run porting efforts. So this article is to quickly outline the 10 simple rules I live by to achieve efficient cross platform code development.
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Saved by uncleflo on February 22nd, 2015.
I've been investigating a few of the JavaScript frameworks such as Backbone.js and Batman.js for a while and whilst I really like them, I have one niggling thing that I keep coming back to. That issue is accessibility. As a web developer I've always tried to make my websites and applications with accessibility in mind, especially using the idea of progressive enhancement. Clearly out of the box these new JS frameworks don't gracefully degrade, so I was wondering what are other developers thoughts on this issue and what are you doing about it. After all the accessibility of a website / app isn't really an optional thing as it's part of the law in many countries.
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Saved by uncleflo on January 21st, 2013.
At some point in your application, you might find that you need to store "large" data in your database. Large typically means "around 4kb or more", although some databases can happily handle up to 32kb before data becomes "large". Large objects can be either textual or binary in nature. PDO allows you to work with this large data type by using the PDO::PARAM_LOB type code in your PDOStatement::bindParam() or PDOStatement::bindColumn() calls. PDO::PARAM_LOB tells PDO to map the data as a stream, so that you can manipulate it using the PHP Streams API.
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Saved by uncleflo on January 14th, 2013.
"Every developer working with the Web needs to read this book." -- David Heinemeier Hansson, creator of the Rails framework. "RESTful Web Services finally provides a practical roadmap for constructing services that embrace the Web, instead of trying to route around it." -- Adam Trachtenberg, PHP author and EBay Web Services Evangelist. You've built web sites that can be used by humans. But can you also build web sites that are usable by machines? That's where the future lies, and that's what RESTful Web Services shows you how to do. The World Wide Web is the most popular distributed application in history, and Web services and mashups have turned it into a powerful distributed computing platform. But today's web service technologies have lost sight of the simplicity that made the Web successful. They don't work like the Web, and they're missing out on its advantages.
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Saved by uncleflo on September 17th, 2011.
In Flex, an event object is created whenever an event is dispatched. The event object has two important properties – event.target and event.currentTarget. The event.target property references the event dispatcher while event.currentTarget property refers to the node which is currently being checked for event listeners. While event.target property stays the same throughout the event flow (capturing, targeting and bubbling phases), the event.currentTarget property changes on each node.
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Saved by uncleflo on September 7th, 2011.
Simple visual components are subclasses of existing Flex components that modify the appearance of the component by using skins or styles, or add new functionality to the component. For example, you add a new event type to a Button control, or modify the default styles or skins of a DataGrid control. For more information, see Simple Visual Components in ActionScript. In advanced components, you typically perform the following actions: Modify the visual appearance or visual characteristics of an existing component; Create a composite component that encapsulates two or more components within it; Create a component by creating a subclass of the UIComponent class.
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