
Registered since September 28th, 2017
Has a total of 4246 bookmarks.
Showing top Tags within 12 bookmarks
howto information development guide reference administration design website software solution service product online business uk tool company linux code server system application web list video marine create data experience description tutorial explanation technology build blog article learn world project boat download windows security lookup free performance javascript technical network control beautiful support london tools course file research purchase library programming image youtube example php construction html opensource quality install community computer profile feature power browser music platform mobile work user process database share manage hardware professional buy industry internet dance advice installation developer 3d search material access customer travel camera test standard review documentation css money engineering develop webdesign engine device photography digital api speed source management program phone discussion question event client story simple water marketing app yacht content setup package fast idea interface account communication cheap compare script study market live easy google resource operation startup monitor training
Tag selected: compiler.
Looking up compiler tag. Showing 12 results. Clear
Saved by uncleflo on January 29th, 2025.
Home to the Signal Protocol as well as other cryptographic primitives which make Signal possible. libsignal contains platform-agnostic APIs used by the official Signal clients and servers, exposed as a Java, Swift, or TypeScript library. The underlying implementations are written in Rust: This repository is used by the Signal client apps (Android, iOS, and Desktop) as well as server-side. Use outside of Signal is unsupported. In particular, the products of this repository are the Java, Swift, and TypeScript libraries that wrap the underlying Rust implementations. All APIs and implementations are subject to change without notice, as are the JNI, C, and Node add-on "bridge" layers. However, backwards-incompatible changes to the Java, Swift, TypeScript, and non-bridge Rust APIs will be reflected in the version number on a best-effort basis, including increases to the minimum supported tools versions.
typescript rust api android portability repository node client install compiler java signal package build development code application
Saved by uncleflo on April 10th, 2021.
This chapter describes some general tips related to cross-platform development. The main include file is "wx/wx.h"; this includes the most commonly used modules of wxWidgets. The file "wx/wxprec.h" includes "wx/wx.h". Although this incantation may seem quirky, it is in fact the end result of a lot of experimentation, and several Windows compilers to use precompilation which is largely automatic for compilers with necessary support. Currently it is used for Visual C++ (including embedded Visual C++), Borland C++, Open Watcom C++, Digital Mars C++ and newer versions of GCC. Some compilers might need extra work from the application developer to set the build environment up as necessary for the support.
compiler setup install configure development desktop administration guide code compile c++ cpp crossplatform chapter tips howto information windows linux module application environment
Saved by uncleflo on August 26th, 2019.
I've been looking for informations on how to configure the cross compilation on qt (windows) for the raspberry 3. I don't know if it's the place to write it, but for people who are interested in, here is how I did the cross compilation beetwee windows 8 and raspberry pi 3 (debian jessie). Most of steps come from the tuto here : http://visualgdb.com/tutorials/raspberry/qt/embedded/ There should be different ways to make it work, maybe this is not the best one, but it works for me. Hope it's helpful, sorry if i'ts not the place.
raspberry tutorial folder bash compile desktop compiler edit debugger device program development administration configure helpful discourage error forum question advice howto lookup gcc
Saved by uncleflo on June 1st, 2018.
The Closure Compiler is a tool for making JavaScript download and run faster. Instead of compiling from a source language to machine code, it compiles from JavaScript to better JavaScript. It parses your JavaScript, analyzes it, removes dead code and rewrites and minimizes what's left. It also checks syntax, variable references, and types, and warns about common JavaScript pitfalls.
google compiler javascript js compile opensource language analyse remove code rewrite minimize syntax reference
Saved by uncleflo on December 12th, 2016.
Bambalam PHP EXE Compiler/Embedder is a free command line tool to convert PHP applications to standalone Windows .exe applications. The exe files produced are totally standalone, no need for php dlls etc. The php code is encoded using the Turck MMCache Encode library so it's a perfect solution if you want to distribute your application while protecting your source code. The converter is also suitable for producing .exe files for windowed PHP applications (created using for example the WinBinder library). It's also good for making stand-alone PHP Socket servers/clients (using the php_sockets.dll extension).
bambalam php exe compiler command tool convert windows solution application distribute source code protect produce encode administer administration development
Saved by uncleflo on November 14th, 2016.
This page shows a very simple wxWidgets program that can be used as a skeleton for your own code. While it does nothing very useful, it introduces a couple of important concepts and explains how to write a working wxWidgets application. First, you have to include wxWidgets' header files, of course. This can be done on a file by file basis (such as wx/window.h) or using one global include (wx/wx.h) which includes most of the commonly needed headers (although not all of them as there are simply too many wxWidgets headers to pull in all of them). For the platforms with support for precompiled headers, as indicated by WX_PRECOMP, this global header is already included by wx/wxprec.h so we only include it for the other ones:
widget object ui user interface operating system hello application cross platform cross platform documentation start development howto cpp code beginner project quick compiler simple
Saved by uncleflo on July 19th, 2016.
I’ve had a lot of success in my 20 year software engineering career with developing cross platform ‘C’ and ‘C++’ code. At Backblaze, we just released the Mac beta version of our online backup service, so I thought it an apt time to discuss my 10 rules for writing cross-platform code. We develop an online backup product where a small desktop component (running on either Windows or Macintosh) encrypts and then transmits users’ files across the internet to our datacenters (running Linux.) We use the same ‘C’ and ‘C++’ libraries on Windows, Mac, and Linux interchangeably. I estimate it slows down software development by about 5 percent overall to support all three platforms. However, I run into other developers or software managers who mistakenly think cross platform code is difficult, or might double or triple the development schedules. This misconception is based on their bad experiences with badly run porting efforts. So this article is to quickly outline the 10 simple rules I live by to achieve efficient cross platform code development.
rules guide interesting blog compile c cpp c++ development develop proper good software engineering career cross platform platform cross windows mac linux libraries library write code desktop component backup discuss service release manage effort quickly outline simple efficient read article programmer framework utf8 compiler standard development rules administration agile project pplication howto
Saved by uncleflo on August 22nd, 2012.
The NVIDIA® CUDA® Toolkit provides a comprehensive development environment for C and C++ developers building GPU-accelerated applications. The CUDA Toolkit includes a compiler for NVIDIA GPUs, math libraries, and tools for debugging and optimizing the performance of your applications. You’ll also find programming guides, user manuals, API reference, and other documentation to help you get started quickly accelerating your application with GPUs.
zone build package solution howto documentation api manual programming application performance debug libraries gpu compiler c++ c sdk development nvidia toolkit cuda
Saved by uncleflo on November 3rd, 2011.
NXC stands for Not eXactly C. It is a simple language for programming the LEGO MINDSTORMS NXT product. The NXT has a bytecode interpreter (provided by LEGO), which can be used to execute programs. The NXC compiler translates a source program into NXT bytecodes, which can then be executed on the target itself. Although the preprocessor and control structures of NXC are very similar to C, NXC is not a general-purpose programming language - there are many restrictions that stem from limitations of the NXT bytecode interpreter.
nxc nxt reference html online mindstorms language preprocessor control target nbc compiler code guide
Saved by uncleflo on November 8th, 2010.
Java Platform, Standard Edition (Java SE) lets you develop and deploy Java applications on desktops and servers, as well as today's demanding Embedded and Real-Time environments.
jdk compiler development kit java application software program environment
No further bookmarks found.