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Tag selected: fxg.
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Saved by uncleflo on September 6th, 2011.
In general, you should use an FXG document as a standalone component in your applications. This gives you the greatest amount of memory optimization, and lets you reuse your FXG files in other parts of the same application, or in other applications. In addition, by keeping the FXG document separate from the application, you can edit and export the FXG again from a graphics tool. One disadvantage to using an FXG file as a standalone component is that you cannot get a reference to individual elements in it. The FXG component itself is a “black box”; you cannot interact with individual elements from your application or other components. You can, however, still apply effects, resize, position, and trigger events from interaction with the FXG component itself. In some cases, you might want to add the FXG output directly into your application. You can do this, but you must convert the FXG syntax to MXML graphics.
flex document component application memory convert fxg mxml integrations export output xml manual syntax
Saved by uncleflo on September 6th, 2011.
FXG is a popular declarative XML syntax for defining vector graphics in applications built with Flex. FXG can also be used as an interchange format with other Adobe tools such as Illustrator or Photoshop. Here are some techniques for improving the quality of your FXG graphics and making working with FXG easier.
fxg optimize graphic rendering interchange quality speed applications flex tools illustrator technique tool
Saved by uncleflo on September 6th, 2011.
FXG 1.0 describes an XML-based graphics interchange format for the Flash Platform. FXG contains high-level graphical and text primitives that can be used to create, group, transform and visually modify basic vector and bitmap shapes. The FXG rendering model follows very closely the Flash Player 10 rendering model and exposes all graphics capabilities of the Flash platform as well as offering expandable support to accommodate future capabilities of the Flash Player. The specification below dives into the technical details governing every element of FXG 1.0.
fxg svg specification adobe format information reference shape circle vector bitmap graphic flash platform text primitive technical
Saved by uncleflo on September 6th, 2011.
Adding graphics to your applications can make them more attractive and usable. In many cases, you might want to add graphics that are vector-based, and not import images that don’t scale well. You can create vector based graphics in Flex by using one of the following APIs: FXG, MXML graphics, FXG is a declarative syntax for defining static graphics. You typically use a graphics tool such as Adobe Illustrator to export an FXG document, and then use the FXG document as an optimized component in your application. FXG graphics are used by the mobile skin classes because they are so lightweight.
fxg mxml adobe format information compatibility graphic illustrator development api syntax xml skin effect shape text bitmap
Saved by uncleflo on August 16th, 2011.
FXG 2.0 describes an XML-based graphics interchange format for the Flash Platform. FXG contains high-level graphical and text primitives that can be used to create, group, transform and visually modify basic vector and bitmap shapes. The FXG rendering model follows very closely the Flash Player 10 rendering model and exposes all graphics capabilities of the Flash platform as well as offering expandable support to accommodate future capabilities of the Flash Player. The specification below dives into the technical details governing every element of FXG 2.0. For information on FXG 1.0, please refer to the FXG 1.0 Specification.
fxg adobe open source xml graphics format standard platform primitive transform group vector bitmap render catalyst
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