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Saved by uncleflo on April 25th, 2026.
Speak to an AI using our low-latency open-source speech-to-text and text-to-speech. This is a cascaded system made by Kyutai: our speech-to-text transcribes what you say, an LLM (we use GPT OSS 120B) generates the text of the response, and we then use our text-to-speech model to say it out loud. All of the components are open-source: Kyutai STT, Kyutai TTS 1.6B, and Unmute itself. Although cascaded systems lose valuable information like emotion, irony, etc., they provide unmatched modularity: since the three parts are separate, you can Unmute any LLM you want without any finetuning or adaptation! In this demo, you can get a feel for this versatility by tuning the system prompt of the LLM to handcraft the personality of your digital interlocutor, and independently changing the voice of the TTS. Both the speech-to-text and text-to-speech models are optimized for low latency. The STT model is streaming and integrates semantic voice activity detection instead of relying on an external model. The TTS is streaming both in audio and in text, meaning it can start speaking before the entire LLM response is generated. You can use a 10-second voice sample to determine the TTS's voice and intonation. Check out the pre-print for details.
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Saved by uncleflo on October 15th, 2018.
IIS URL Rewrite 2.1 enables Web administrators to create powerful rules to implement URLs that are easier for users to remember and easier for search engines to find. By using rule templates, rewrite maps, .NET providers, and other functionality integrated into IIS Manager, Web administrators can easily set up rules to define URL rewriting behavior based on HTTP headers, HTTP response or request headers, IIS server variables, and even complex programmatic rules. In addition, Web administrators can perform redirects, send custom responses, or stop HTTP requests based on the logic expressed in the rewrite rules.
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Saved by uncleflo on April 5th, 2015.
In board games, card games, and text-adventure games, the game updates only in response to player input, but in most video games the state updates continuously over time. Entities move, scores increase, health decreases, and objects fall, speed up, and slow down. Therefore we need a game loop that can update() and render() our game world. When running in the browser, all javascript code is executed in a single thread, the UI thread (not counting WebWorkers). Which means we can’t run a naive infinite game loop.
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Saved by uncleflo on April 5th, 2015.
Setting CORS (cross-origin resource sharing) on Apache with correct response headers allowing everything through
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Saved by uncleflo on September 16th, 2014.
Is this possible yet? if not how could i find the problem as i have been getting slightly higher then normal Memory usage and CPU Spike since Aurora 19. The memory usage aren't leaks as far as i can tell. And CPU Spike only happens during High Number Tab usage for a prolonged period of time. use about:memory?verbose to take a look at resources used per tab and extension
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Saved by uncleflo on July 17th, 2014.
The BLAZING MONKEY™ is a totally FREE for use adult CLASSIFIED ADS portal aimed at the UK Communities, for free placement and response to personal and classified Ads, offering something of use to all visitors, irrelevant of their involvement within or out of their Communities, with the intent of bringing people together and building new friendships and partnerships along the way, both personal and business related. There seem to be too many community sites online now that have simply got money-hungry and greedy and now charge for almost everything on-site. In our humble opion, that is contrary to what 'community spirit' is all about. Life is complicated and expensive enough as it is, without still adding burden to it.So, as an alternative to many others, BlazingMonkey.com offers ALL of its base functions to its individual users, from posting Ads, to replying to Ads, in ALL sections, totally for FREE - except for a few sections which require an 'anti-spam fee' in order to reduce over
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Saved by uncleflo on May 16th, 2013.
I know that there is a CS:S Mouse Optimization Guide already stickied in the forum but I decided to make my own mouse guide because I felt that there were simply a few things left unsaid/misunderstood.
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Saved by uncleflo on March 15th, 2013.
Applications are now closed, but the conversation is just getting started. Thank you so much to everyone who applied to be a Glass Explorer. We have been overwhelmed, entertained and inspired by your responses. #ifihadglass is now closed and we will be notifying successful applicants soon. If you don’t hear from us, don’t despair! There will be more chances to get Glass at a later date. If you would like to stay informed about Glass, you can sign up here.
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Saved by uncleflo on March 5th, 2013.
When writing a complex, highly-responsive web application, there are all kinds of really difficult programming tasks that you end up doing over and over again for every feature you want to write. These are pains all too familiar to authors of Web2.0-style software (and interactive software in general). When we started Asana, we knew we wanted to build an application that is simultaneously very sophisticated in functionality and very fast in experience, and felt that the existing toolset just wasn't up to snuff. So we built Luna, an in-house end-to-end framework that automates the busy work of writing rich web applications to an unprecedented degree.
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Saved by uncleflo on January 5th, 2013.
Here are the response codes ready for pasting in an ini-style file. Can be used to provide more descriptive message, corresponding to 'http_code' index of the arrray returned by curl_getinfo(). These are taken from the W3 consortium HTTP/1.1: Status Code Definitions, found at http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html
php http code result response curl info status return consortium standard definition description information reference
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